by the_mog » Oct 27th, '03, 11:42
Title 13 steps to mentalism by Corinda
Cost between £18 and £26 from various online suppliers
Difficulty throughout the book ranges from 2 to 5
(1=easy to do, 2=No sleights, but not so easy, 3=Some sleights used,
4=Advanced sleights used, 5=Suitable for experienced magicians only)
Review the amount of stuff in this book should cost sooo many times more than the cover price, 13 chapters filled with all the material needed to help you become a mentalist
Chapter 1 Swami gimmick- covers different types of gimmick, techniques and offers 24 effects
Chapter 2 Pencil, Lip, Sound, Touch and Muscle reading- descriptions of the aforementioned reading techniques with effects for each
Chapter 3 Mnemonics and Mental systems-memory tests, calculations, magic squares, chess effects, card stacking systems and Mnemonic number codes are all covered in this chapter.
Chapter 4 Predictons- starts off with an introduction into predictions before offering techniques for all manner of prediction utilities (billet knives, pencils, card indexes, body indexes, envelopes).Then goes on to explain the workings for 8 "stage" type prediction effects and 12 "drawing room" effects
Chapter 5 Blindfolds and Xrays- details 8 types of blindfold and advises ontechniques before leading on to about a dozen routines
Chapter 6 Billets-offers many different types of billet manipulation techniques and 9 routines.
Chapter 7 Book tests-has a short intro into the genre before offering 10 effects (Zarkamorta II looks like an awesome effect for halloween!)
Chapter 8 2 person telepathy-Details both major and minor systems and explains 8 effects
Chapter 9 Mediumistic stunts-Goes about explaining technique and effects displayed by Mediums
Chapter 10 Card tricks- has about 20 or so Mentalist card effects
Chapter 11 Question and answers (Readings)-a lengthy chapter on the art of Readings and cold reading explaining techniques and effects that can convince even the most unbelieving
Chapter 12 Publicity stunts-Just as it says on the tin, ways of getting yourself known to the public
Chapter 13 Patter and presentation-covers "the essentials of good performance", "personal appearance", "manner and speech","Patter", "Good effects", "Handling", "Misdirection" and "coordination"
Overall I have simply listed the contents of each chapter to give an idea of what is included in this book, as i said at the start the cover price should be so much higher to justify all that is contained, but luckily for us its available cheapish. Even if you have no desire to be a mentalist i would advise getting this book as the little gems of wisdom that are apparent throughout are worthwhile to all performers
10/10
Last edited by
the_mog on Nov 21st, '03, 00:21, edited 3 times in total.
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. - Kristian Wilson, Nintendo, Inc, 1989.. 