by Robbie » Aug 25th, '08, 13:49
Funnily enough, I've just been studying a book on story and narrative elements in video game writing, as well as my usual background reading on creative writing, so it's all spinning round in my head today.
Humans are story-driven animals. We all feel a need for story, and given random occurrences we try to make up our own coherent stories to shape them into a pattern. Telling stories was early man's first form of entertainment, and all our new technology is still dedicated to the same function.
In its most basic sense, a plot is when events occur. A story is when events occur in a cause-and-effect relationship. The standard textbook example is:
PLOT: The king died, and then the queen died.
STORY: The king died, and then the queen died of grief.
So any time you introduce any sort of cause-and-effect or rationale into a trick, you're seeding it with the elements of story. "A particular card appears at the top of the deck several times" is frankly boring. "A card keeps coming to the top because..." well, because the spec's signature links it to his aura, or because (as per another thread) it's an obedient puppy that comes when called, or because it's jealous and wants attention, or whatever. It's a form of story, and it engages interest and emotion.
Since Iain mentioned Derren Brown, think for a moment of his glass-walking stunt in Something Wicked. He could have just said, "Look at me walking on broken glass." Instead, he told a very long and involved story about carnival stuntmen and the ability to enter hypoxic states and feel no pain. Then he did a pulse-stopping effect to lead into the glass walking itself. The trick climax occurred when he lay down on the glass, but the story climax was the restarting of his pulse and return to normal awareness. The overall result was a much more memorable effect which touched the emotions of the audience.
Again, take Derren's quick button-counting trick. Simply being able to count buttons on a tray is not very interesting. So he interweaves this with a story about being bullied at school and counting things to keep his mind off the pain. This allows for a touch of humour when he gets the spectator to slap him (to cause pain so he can count), but more importantly it engages strong emotions in a way that simply counting buttons can't.
I must recommend the book Story by Robert McKee, widely available in libraries and bookshops. Although written ostensibly about screenplays, it's a mine of information about story crafting for all writers and anyone else interested in the field.
"Magic teaches us how to lie without guilt." --Eugene Burger
"Hi, Robbie!" "May your mischief be spread." --Derren Brown
CF4L