by FTHO » May 17th, '11, 23:34
i like to give ONE spectator the chance to memorise the order of the cards, i use the green angle separation while running through the cards so they can see each and every one, i start slowly naming each colour, and then i get faster and faster until the end.
i then get the person who "memorised the cards to deal into 2 piles, until i get to the half way point. at which point i stop the deal, and ask the spectator to hand the cards to a second spectator who will continue the deal by reading cues from the original spectators face as to which card should go where. this gives me a nice excuse to change the order of the markers,
since i've started doing it this way i've noticed that the audience interest in the dealing increases. perhaps they are trying to pick up on the cues as well or something.
it might not be everyones cup of tea, but it works for me.
if you really want to throw in a convincer why not use one of the impromptu versions? such as Nu Way Out Of This World by U F Grant.
It uses a shuffled deck, but the spectator cannot handle the cards until after the marker switch over.
Also if you could stack the deck with 13 reds, follwed by 13 blacks then 13 reds and 13 blacks - so that if you cut dead centre and riffle shuffle the 2 halves together the reds will shuffle into the other reds and the same with the blacks, there may be a few cards mixed in the centre, but you can use them as the markers, or you can simply hold them up and ask the audience to guess if they are red or black while you explain the premise of the effect. then follow up with the false overhand
When i was young and inexperienced i occasionally forgot which pile was the safe pile... so as a safety check (and this is something i've always done anyway i just realised it can be used as a check, also it is advised in the original method) during the second half of the dealing i pause the deal and grab the last card dealt and show it to be either correct or incorrect, if its correct i say, "good job, just wanted to check" if its incorrect, i'll say something like "almost..." or "you missed one" then i know which colour is on top.
obviously its better to pay attention and remember where the cards are meant to be, but since I'm going to do this anyway i like to use it as a check just to be sure.
Darwin Ortiz writes about surprise vs suspense...
i used to present this effect in a way which packed a big surprise, i explained what i was asking the audience to do, but i also explained that it was just demonstrate what was about to happen and using their dealing as a way of explaining the premise of my next effect. i made it very clear that the spectator was not going to separate the colours so he should just deal through them as fast as he could (i used the devils picturebook method in this case to eliminate the marker switch as there would have been no motivation for doing the switch) at the end, just out of curiosity i check to see how the spectator has done, and wow he managed against the odds to separate the colours. the audience always seemed quite surprised and had a good laugh.
however with the way i do it now i make it clear that the spectator should really try to separate the colours. no one can imagine it actually working, but everyone hopes it will, the time spend dealing builds suspense, i leave a tiny delay before the reveal, everyone is invested in the outcome, and is still surprised at the result, i find the audience reaction a lot more enjoyable this way, it's making more out of the effect.
Out Of This World is an amazing piece of magic, good choice cc100.