My ID Routine

Struggling with an effect? Any tips (without giving too much away!) you'd like to share?

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My ID Routine

Postby Dark-Strider » Jan 11th, '07, 01:11



Ok I thought i'd just share the routine I've come up with using an ID. I don't know if it's already been done but it seems to get good reactions whenever I do it.

I take out a ordinary pair of Bicycles and force a card on them (using the glide force), I then ask them to turn over the pack and place the forced card into the pack so it's upside down.

Then I take out the ID and show them that the card they chose, and one I couldn't possibly have known is the only card turned over in the ID.

Sorry if this seems a simplistic method, but I am a beginner. :p

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Postby AGmagic » Jan 11th, '07, 01:25

I think the idea is really good. but to me it seems that the absolute beauty of the ID is that they really think of a card. so to the spectator there is no possible way that you could have known what card they were thinking of. i think they would think that maybe you could have made them take that card.
also, i don't have an ID, lol, so my opinion might be totally off. but i thought i would try any way.
i got to get an ID asap though, i got to save some money.

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Postby StevieJ » Jan 11th, '07, 02:56

If you are going to force a card, why use an ID. You could have any ordinary deck in your pocket with the forced card reversed.

The idea of the ID is so you can show absolutely any card reversed. You should have them chosing a card in an absolute random way, so as to enforce the fact that it is a totally free choice with no chance of you influencing them in any way.

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Postby moodini » Jan 11th, '07, 03:39

StevieJ wrote:If you are going to force a card, why use an ID. You could have any ordinary deck in your pocket with the forced card reversed. The idea of the ID is so you can show absolutely any card reversed. You should have them chosing a card in an absolute random way, so as to enforce the fact that it is a totally free choice with no chance of you influencing them in any way.


It is great that you are using your imagination to try and make the effect
"your own" but in most cases, the simpler the better......no force needed with the ID....ever!!! Simple and powerful....that is the beautiful thing about the ID....keep working, you will come up with something that works for you!



up original ideas, but remember the K.I.S.S. rule.....Keep It Simple Stupid!!!! I follow it myself on a daily basis.

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Postby Mage Tyler » Jan 11th, '07, 06:32

If you were to do this without a gimmicked deck, it would be a pretty strong effect indeed.

For example, you could have a deck on you with a predetermined card reversed.

A great time for this trick would be a situation when you know you'll be around cards and a borrowed deck is available. Mess with it a bit and set up your force (often, you can do this with the spectator watching you without any fuss).

Make the force as you described, then explain that you've already made a prediction. Direct them to your pocket, or to your deck which has been sitting on the table all along, at no time should you touch the deck. Allow them to pull the deck from your pocket and open the deck, inside they'll find their card reversed.

I think you'll get even better reactions as the spectator has performed all the actions.

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Re: My ID Routine

Postby Soren Riis » Jan 11th, '07, 07:54

Dark-Strider wrote:Ok I thought i'd just share the routine I've come up with using an ID. I don't know if it's already been done but it seems to get good reactions whenever I do it.

I take out a ordinary pair of Bicycles and force a card on them (using the glide force), I then ask them to turn over the pack and place the forced card into the pack so it's upside down.

Then I take out the ID and show them that the card they chose, and one I couldn't possibly have known is the only card turned over in the ID.

Sorry if this seems a simplistic method, but I am a beginner. :p


I think what you have "invented" is what magicians might refer to as an imprompty version (using two borrowed decks) on an effect where the spectator "choose" a card from one pack (you can you magicians force here) turn it over and lo-and-behold the same card has magically turned in the other deck. You have of course to fnd out how you can turn over this "force card" in the first place. This is the key technical point. Maybe when you spread through the first pack checking the cards.

Of course with an ID you can ask the spectator select any card and turn over (non force) and the magically that card have turned over in the ID.
The advantage with this presentation (over the just think of a card) s that it clear to all spectators which card were choosen.

It takes some practice (10-15min should do) to use the ID deck so you really spreadout the cards smoothly and reveal the turned over card.

Good luck!

Magic is slight of mind!
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Postby Dark-Strider » Jan 11th, '07, 10:06

StevieJ wrote:If you are going to force a card, why use an ID. You could have any ordinary deck in your pocket with the forced card reversed.

The idea of the ID is so you can show absolutely any card reversed. You should have them chosing a card in an absolute random way, so as to enforce the fact that it is a totally free choice with no chance of you influencing them in any way.


I mostly use the ID for this as then I can leave the ID on the table in front of them and do it on someone else, which shows that theres no way i've turned over it beforehand.

But cheers for the comments.

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Postby lmw » Jan 11th, '07, 14:03

ID, I love all the fun you can have with the spec using your imaginary cards.

Like, they go to shuffle them, you say..."you might want to take them out of the box first"...or you can put the box on the invisible table next to you, then when the spec mimes it you tell them it's on their other side! (see how many mime picking up the deck and putting it on the table)

Obviously these are by no means original ideas but they do lighten the mood.

I guess if you're after a darker routine the fun element is not what you're after! I'm not sure on this, if you're strong with patter you could give them a few lines about an old haunted deck you found. A nice darkened room...introduce the haunted (imaginary) deck...no matter which card is turned over in the haunted deck it get's turned the wrong way up in your cards, then go on to demonstrate the ID routine, making comments as they shuffle the imaginary deck about how cold it is, ask them does it feel cold to touch...etc. etc. I'm not sure...this is just off the cuff...

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Postby StevieJ » Jan 11th, '07, 20:18

I mostly use the ID for this as then I can leave the ID on the table in front of them and do it on someone else, which shows that theres no way i've turned over it beforehand.

Nice idea, but the problem there would be if the deck had not been touched and all of a sudden a different card was now reversed it might put a lot of heat on your ID

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Postby Renato » Jan 11th, '07, 20:41

Dark-Strider wrote:
StevieJ wrote:If you are going to force a card, why use an ID. You could have any ordinary deck in your pocket with the forced card reversed.

The idea of the ID is so you can show absolutely any card reversed. You should have them chosing a card in an absolute random way, so as to enforce the fact that it is a totally free choice with no chance of you influencing them in any way.


I mostly use the ID for this as then I can leave the ID on the table in front of them and do it on someone else, which shows that theres no way i've turned over it beforehand.

But cheers for the comments.


But surely - as Stevie says - why use a gaffed deck when in such circumstances it offers you less advantages than a regular deck (which as others have said allows for a much freer handling and thus stronger effect)?

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Postby azraelws6 » Jan 12th, '07, 16:18

The ID is one of the best things since sliced bread.... but definately it should NEVER be over-used. I usually have it with me in casual performances, but I have to control myself to not over-do it and use it EVERY time because eventually the same people will see the trick a few times and get too suspicious of the deck. You don't want to attract heat on the deck.

What you want to achieve with an ID is that YOU are a psychic and YOU have special powers. YOU already thought of the card just freely chose. YOU perform the magic - not the deck.

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