Ambitious Card Patter Ideas

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Ambitious Card Patter Ideas

Postby ricecake9 » Oct 6th, '08, 02:30



Ok, I am posting this in an attempt to start a thread to compile some ideas for some patter for the ambitious card routine. Please add on even if you have a bad idea ;)

I'll start:


-One card is more ambitious than the others. lol

-The card just magically passes through the deck.

-The card handler is an expert at sleight of hand and he's controlling the card.

-The card is a puppy, and when the spectator calls the puppy's name, he rises to the top of the deck to greet the spectator. Credits to David Regal for this.

-When the spectator touched the card, it became warmer, and because hot air rises up, his card rises up.

-The card is a boomerang, and when you throw it, (put it into the deck), it comes back to the top of the deck.

-The performer can't stop the card from coming to the top, so the entire performance becomes a struggle between the magician and the card, and the magician just wants the card to stay put.


Post away!

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Postby Ian The Magic-Ian » Oct 6th, '08, 04:08

I don't think you can use other's patter ideas for a few reasons:

1. Why take someone else's work that they've perfected over the years.

2. Patter isn't something I believe should be copied word for word patter should be personal.

3. Patter, as well as the magic itself, should reflect who you are to the audience. It is what makes good magic and can not be duplicated.

That's how I see it. Others may not but to sum it up in a sentence; Patter reflects who you are to the audience, no two people are alike hence no two performances "should" be alike, but sometimes they are, that's a bad thing.

In magic, be yourself, don't be someone your not. Learn to sell yourself to the audience not someone else. :wink:

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Postby Mark Waddington » Oct 6th, '08, 08:04

I dont think you need to come up with some far fetched story for the ambitious card. Theres nothing I hate more than when a cheesy story is created for an effect.

The only thing I use in my ambitious card as a "plot" is that having a signed card makes it ambitious. I think when you get to the point where you have to say that the card is a boomerang or whatever then your going to loose the effect. At the end of the day, the spectator isnt stupid, and my personal opinion is by going into some story is an insult to their intelligence.

Let the magic speak for itself 8)

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Postby daleshrimpton » Oct 6th, '08, 08:13

for me, effects like the a.c.r, are very visual, ,and self explaining, so you dont really need to dress it up with frou-frou and fancy.

The suggested lines, seem to be faux explanations, rather than a plot line.

except regals puppy.

Having seen Naquada using it in his m.c exam a few weeks ago, Ive got to say that i do like this. I doubt id use it myself, but it was cute.

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Postby proteus » Oct 6th, '08, 10:05

Instead of puppy, how about a cartoon Peter Mandelson?

No matter how many times you try to bury him, he just keeps popping back up!

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Postby Rufio » Oct 6th, '08, 10:08

He's a fighter - not a quitter

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Postby Lady of Mystery » Oct 6th, '08, 10:38

I love David Regal's puppy dog, it's an idea that I've pinched for my own ACR and find that it works really really well.

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Postby Rufio » Oct 6th, '08, 10:44

Ah, from reading about your puppy dog ACR idea on this forum previously, I've always thought it was your own idea! Still cute though. Will plagerise...

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Postby Duplicity » Oct 6th, '08, 10:52

The thing is with this ACR game, is that it can get incredibly boring for the spectators. If i were witnessing a decent ACR, any more than six times; i'd be wanting to curl up and die.

I would want to make my script suit my type of audience. If it were for a group of rowdy types - i'd make it vaguely rude and sexual. Guttersnipes.

For a normal and hopefully intelligent audience; i'd plump for something more unusual. Replicating an echo for example. How for one thing to seem like it's in one place - when it's really somewhere else all together.

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Postby Lady of Mystery » Oct 6th, '08, 11:16

Duplicity wrote:The thing is with this ACR game, is that it can get incredibly boring for the spectators.


That's why I love a puppy dog idea, it can make it such fun for the specs. You can get them all involved with calling the puppy, telling him to roll over and anything else you could think of.

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Postby magicmonkey » Oct 6th, '08, 12:47

I like David williamson's (i think) idea of almost blatently telling them how it's done....

"know how I do this? I cheat. See, when you looked me in the eyes just now, that's when I put it back on top"

and continue in this vein. even if they don't look away from the deck, if there's a noise in the background mention that it made them blink long enough for you to cheat again.

not a fan of sigs, so I won't bother adding o..... oh
:oops:
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Postby Lawrence » Oct 6th, '08, 13:07

Ian the Mental-Ian wrote:1. Why take someone else's work that they've perfected over the years.

Answered your own question there methinks.

Daryl's ACR was my starting point in magic so I'm partial to somethine along those lines.

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Postby MagicBell » Oct 6th, '08, 18:16

Just to confirm, does ACR just refer to any card magic that attempts to relocate an apparently very lost card?

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Postby Duplicity » Oct 6th, '08, 18:23

I would say a hearty no. I would deem it as some form of card magic where one solitary card keeps jumping around the deck in an unusual and dare i say, magical manner. The card itself being ambitious - and wanting the spotlight more than any other card.

It's main "thing" is that it keeps re-appearing on the top of the deck despite a multitude of different attempts to lose it elsewhere.

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Postby Jean » Oct 6th, '08, 18:28

[quote="MagicBell"]Just to confirm, does ACR just refer to any card magic that attempts to relocate an apparently very lost card?[/quote

It means ambitious card routine.

and ricecake9, I dont think you should use this idea in particular, but just see what can be accomplished here; http://www.youtube.com/watch?v=N5frj2No_nc

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