The Art figures are the most commonly used IN THE PAST but in truth the best way to actually figure things out is to get a girl, lots of cardboard and tape and build things up around her.
When I was with Creative we and Bill Smith's shop were amongst the first to experiment with "CGI" (for lack of a better term)... creating a virtual environment that allowed us to actually build the illusion on screen, even to the level of figuring out how to best finish the prop (paint & trim), lighting and actual blocking. I believe Michelangelo of VISIONS eZine has taken this concept further than most anyone else, so you may want to touch base with him.
In truth, you need to become familiar with basic illusion design of old and learn how that has evolved because of the newer materials & technologies now afforded us. Bill Smith has really lead the pack when it comes to this side of things but we've seen a surge in the past ten years, of some phenomenal thinkers.
I personally believe that computer animation is the direction things not only will but "Must" go if one is to become successful in today's highly competitive arena of effect creation. The other thing you need to make up your mind on right now, is to not simply reinvent the wheel. Let me give you an example...
There is a "New" effect in which a young lady is cut into multiple pieces... then we likewise have the Copperfield "Vanishing Torso"... both of which are essentially the same trick -- the classic Disembodied Princess. The "creators" of these other effects would argue that what they have is "different" but in truth you are still looking at the same foundation as far as the effect is concerned and in most cases, the method.
You also need to understand that most classic effects, such as the Disembodied, have several methods by which to work and not just one universal mod of operation. So learning as much as you can about the nuances around each effect system will empower you when it comes to creativity. My primary contribution to Shadow Vision came from this exact reality; my knowledge behind the Andre Kole Head-Slider. It was something Kenny had never considered, which added a whole new element to the illusion that made it significantly "better"... more impossible.
Feel free to PM me should you have any questions on this front.
