by SamGurney » Apr 21st, '10, 18:08
From reading the above, I had a few points to discuss:
I have always pertained to the ideas that:
a) it's not the tricks that you do that are important and
b) you should be able to entertain an audience without needing to do tricks, otherwise you are just the sum of your tricks and the quite parralell
c) you should do the strongest material you have and finally
d) The strongest material you have will come from your own material
A) We always hear that the presentation makes it and it does get thrown around a lot, but I am dubious of the amount of people that have fully realised this fact and don't just know it from hearing other's say it. I know that I knew this a long time before I realised it and am still on the process of fully realising this- it doesn't happen over night. When I first began in magic and mentalism, naturally I didn't have a ground breaking repertoire which forces one to focus more on the presentation and conviction with which you are performing.
One of the tricks I did, was a classic theme, in which I divined a selected card. Of course, this is an incredibly ambigious and diverse theme and there are millions of ways of doing it, presentation wise that is. Anyhow, I presented it, and the trick developed to a very nice piece of entertainment and it was a joy to perform. The actual effect was not at all strong, but I gave it some psuedo psychological explanation and acted my best (as I was not caught up thinking about 8 different things I ad to be doing for a method) and I believe I gave a fairly good performance with a great deal of conviction, although far from perfection.
Then my material evolved into 'cleaner' and more pure effects mirroring the real thing as best I could. This often meant quite an increase in cognitive challenges in terms of methodology and my performance took a dip- I did astonishing tricks, in which I divined thoughts straight from people's heads and people just went 'and? You already prooved you could read minds with that card thing'. Which goes to show, it is not the trick, but what the trick implies you could do, and the conviction and entertainment with which the trick is presented.
B) I need not expand too much on this, other than say, it is very easy to get caught up in 'look how amazing I am, look at all the things I can do' than to be entertaining because, surprisingly enough we are not tricksters- if we were we'd be con artists, but our job is to entertain, it is a mere coincidence that trickery is a medium through which we entertain.
C) As I just said 'The tricks aren't important' this may seem contradictory, but I still believe that doing the best tricks you can is something of an obligation, but of course, the best presentation we can muster is another obligation- ideally we aim for both- we are performing miraculous and life changing feats of the supernatural: we owe a lot to our audiences and it seems laxidasical and disserving to perform anything but the strongest material we have with the best presentation.
That said, it is VERY easy to get caught up in the trickery aspect of it all and the 'strong effects' aspect than to focus on presentation: in fact, I am a culprit all too often myself, but watching performer's like Marc Salem, Andy Nyman and reading books such as 'The Bold and subtle miracles of Dr Faust' always bring my feet back onto the ground when I get too carried away. The showmanship is humbling.
D) This is where all of this links into Character, because up until now, it has been less specific to the thread- but the truth is there are no divisions between character and presentational theory because they are all so wonderfully interwoven and ingrained within each other. If you want to truly serve your character, then create your own character's material. It has only been until quite recently where I have been making a concious effort to perform as little of other's material as possible. Some people may view this as superflous, serving no purpose- because, after all, if It's all about the effect, who cares who wrote it? Whilst this argument is valid to some extent, and I don't think it's a good thing to abandon other people's effects altogether (although I do believe there must be a refined and picky selection process- I am sure we have all gone 'that's a cool effect' when we really should be thinking 'That would never fit my character' and trying to hammer it into your character's repertoire) I think you cannot get any more taylored effects than creating them yourself.
You know your character inside out, you know his/ her manniers and personality- and perhaps you may not come up with a world class effect (I know I haven't yet) but this is the only road to doing so, and you will almost certainly surprise youself once you begin to create your own effects.
I think on this point, this is another argument for how to generate effects: Deciding upon an effect that your character would perform and then creating that, rather than making effects out of methods (although some pretty good stuff comes out of this too).
I was thinking about my character, what would he do? What would he be able to do and I decided he would be able to predict openly a coin that was flipped and which way it would land. I toyed with swami gimmicks, ambigous language (a la Max Maven) but none of it was me. I was in a real muddle, and wanted some help but I felt at the time the rediculous ambitious and crazy effect may be ridiculed (and perhaps it was crazy). Eventually, I came up with some solutions- and method wise, they are nothing spectacular, but the effect is very good, but most importantly- it is something my character would perform and I can perform it with the satisfaction that it has me in it, it's my effect nobody can say I took anything from the tv and as a result I perform it better than any other tricks and I am sure there are stronger effects but for me there is nothing better and that, is why I love magic.
''To go wrong in one's own way is better than to go right in another's.'' Dostoevsky's Razumihin.