Well... hopefully our comments are HELPING, and not being taken as knockbacks.
I say that before my comments, because I'm afraid mine aren't all positive either... a lot of what I have to say is already covered by Mog and SirRawlins...
1.
Barbecue logic This is a coin I phrased a while back, and it basically describes the man who has never cooked in his life who goes to the store in summer and buys a barbecue. He chucks on sausages, meat and peppers, and turns it all to charcoal. But people eat it nonetheless.
What I am saying is, just because you have all the tools it won't make you an instant overnight professional.
What you've produced is impressive from a point of view that it showcases some of your moves and sleights—which are OK—but the editing, soundtrack and sound effects (which sound like stock iMovie material) are dreadful...
2.
Editing Your editing is fine, but there is no rhythm. For a showreel (which is what I assume the purpose of this is) you may be wise to choreograph the edits/cuts to the soundtrack. Keep it flowing.
I have to say, I watched it WITHOUT the soundtrack first (this is a good way to see how your final movie flows—if it looks boring without sound, then it needs re-visiting). Without the soundtrack, I almost nodded off after 30 seconds.
Keep the cuts fast, pace them to the soundtrack. This keeps interest.
Perhaps don't be so lengthy with each shot... inject a little bit here and there. Give people a glimpse, not the whole 9 yards.
Personally, the fast snippet right at the end is the best part.
3.
Setting the scene I like the fact you've used a white backdrop, and contrasted it with several other settings in darker scenes. But the lighting is awful. Your camera angles are also very 'standard'. If you've got a tripod, some basic portable lamps and a room which can be darkened, you have an instant 'mood' setter.
Light is very important. The more, the better. Low light conditions can cause graininess in the final movie. But, when using cards, conversely, too MUCH light can cause white-outs and unwanted reflections...
For instance, in your own movie, the deck of cards gets a white-out, and there are horrible light spots on the walnut-style table.
Plot the scene: the position of the camera, lighting, actor's position. It's all so important. Photography is an artform in itself.
Have a read:
http://library.thinkquest.org/29285/filmmaking/st4.html
4.
Choosing material Film as much as you can. Don't just film a scene once... multiple angles edited together give the impression of lots of active cameras, and splicing this together can add excitement to the scene, especially magic... where showing multiple angles is a bonus anyway.
Expect to keep barely any of the shot material. After all, in the movies, what goes on the cutting room floor costs £££'sssss in wasteage, and there's so much that you never get to see.
It's your judgement of quality and what to keep in/throw out which will give your movie making the edge.
5.
Floating on camera This is my own opinion (as is everything else on this page) but if you are going to film 'floating' of any kind, either do it proficiently or simply don't do it at all.
As mentioned, it is totally obvious even to a layman that your playing card is floating on a bit of thread. It's a terrible display... and that's not meant to sound nasty.
The card spin is OK... I would recommend cutting out everything (the original float, and the initial spin of the card) and just cut to a couple of seconds of the spin.
6.
Sleights Generally, your sleights are good. However, the prism cut and the pass are notably bad. Lots of practice needed. The spins are great, and your fans are good too.
Again, camera angles and not showing the whole moves in one shot would add pace.
Overall, I would say that you are getting there, but before you get all wizzy with the toys in the editing suite, get the footage right.
You genuinely seem to have a talent for the magic, and also the video, but you just need to pace it all up a little and give the audience enough to leave them wanting more more more!!!
Well done, though
