by fireshower » Jul 18th, '06, 17:46
[Edit] Wow, I didn't notice that the topic shifted from coins to cards, I shoulda read the first post twice. My opinion on coins - yes, I agree with what has been stated above, audiences are unimpressed by coin magic unless it's AMAZING. The thing about coin magic is that it's so impersonal, whereas with card magic they select a card and you have to find that card. It gets the spectator more into the magic than coins do, which ends up being mostly a visual show. I guess my post doesnt have much relevance anymore, but it's an interesting read (at least I hope).
Something that's interesting in today's day is that retailers tend to bundle up "amazing" tricks and sell them 1 trick for X amount of dollars/euros/whatever. Beginners tend to see these tricks and go wow! I must have that DVD/book teaching that trick!
What they fail to see is that you have to have the basics of magic to become a great magician. Without the basics, all you have are a bunch of tricks here and there but no real application to other, new tricks. You buy the trick, you learn the trick, you buy another trick, you have to learn that new trick.
But what happened to things such as palming? What happened to the pass? Or a diagonal palm shift? Or a double undercut? What happened to counts, slip cuts, spread culls, forces, false cuts and shuffles, basic color changes, double lifts, tilts, and a myriad of other things which together make a magician great? Sure, you sometimes get these basics in the more "advanced" tricks which you buy alone, but you never truly learn its application towards magic in general, only its application towards that particular trick. Let's say you're learning Rewind and they teach you a false count. Well that's good and all but the beginning magician has no idea why he or she would want to use it out of the Rewind trick.
[Edit] Whoops, I didn't realize that not all magicians know how to false shuffle keeping the entire deck in order, better example inserted. Hopefully better, anyways.
For instance, many of these tricks that you buy alone have relatively simple sleights involved (some are exceptions) so incredibly new magicians might not know what a pass is even though they can do something such as a Dream of Aces perfectly. Now this isnt a problem perse but it's sorta like having legos (or building blocks for you who've never heard of them). If you have lots of blocks, you can make anything you want to. On the other hand, if you go to the store and buy a toy...sure it's a fun toy, but it gets old after a while. Building blocks are useful forever.
*And just as a side note, I wouldn't trade my pass for 10 tricks, it's just too useful*
I'm actually thinking of making a video series called Back to the Basics which will demonstrate effects you can do with the most simple sleights without giving the sleight away just to prove that easy does not mean bad. In fact, most of it is necessary.
If you want a solid foundation in card magic, I must say Card College volumes 1 - 5 are absolutely incredible. I've learned most of what I know through that series and you will NOT be let down by that set.
Sheesh, when I see my magician friends performing Mindbender but then don't know how I did a trick with a glide or a cover pass, it makes me laugh to myself inside.
Last edited by
fireshower on Jul 18th, '06, 21:13, edited 1 time in total.