by seige » Apr 29th, '04, 16:18
Good topic, and one which should not be taken lightly.
Oddly, I was only writing yesterday about 'Routine Maintenance', and here's a few things to share with you on this subject:
Routine structure
I think it's not only important to have a flow/continuity, but also find LOGICAL links between effects. Seen a few things lately which are so disjointed as individual effects, but fit together in a logical pattern.
The ones mentioned above by Bananafish are quite logical - i.e. vanished card case > ID, or card warp to restored card.
But how about something more illogical, such as the link between something like ambitious card - and floating card - i.e. the card is LIGHTER.
This allows cross-genre magic to take place. The fusion of two or more effects/principles allows for what is essentially a new effect. I.e. - use the floating part of the floating card effect alongside the ambitious card to PROVE that the card rises to the top because it's lighter.
Escape Rout-ines
Not only should you have your regular routine planned, but JUST IN CASE things go wrong, or heavens forbid, you DIE onstage - have a few side-alleys you can go down to resurrect a dying trick... i.e.
THE ID DEATH SYNDROME
We've all been there... you get the WRONG card turned over in the ID. Sometimes it's a genuine mistake, owing to bad calculations - and occasionally, it's because you've not put the deck back together correctly. So, have an escape plan! My personal fave is to hand the speccy the *wrong* card, and quickly flick around, cull and steal the RIGHT card into lateral palm, and perform a double-lift switch.
Tell the speccy to keep the *wrong* card and you can use it later. Of course, they have the CORRECT card in their hand.
It's very wise to plan this way. I once watched a documentary about comedians, and how they 'flow' their gags. They always have a get-out plan, in case things go wrong.
Funnily enough, the more I am starting to concentrate on 'Plain Deck' purist stuff and mentalism, the more I realise that it's so hard to keep track of pure 'impromptu' routines than it is to keep track of, for instance, packet effects.
Packet effects/gaffed/gimmicked stuff is PHYSICAL and easier to keep track of in your mind for that reason. Whereas, things such as Vernon's Twisting the Aces, Poker deals etc. are NOT physical, as they involve a standard deck and moves.
Stage work, from what I gather, is far easier to plan, for the above reasons... everything is FAR more logically put together because most props are one-trick-ponies, such as zig-zag, sawing in half, etc.
This could turn out to be a really fun thread...