psychological force of a time

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psychological force of a time

Postby Ed Wood » Jan 30th, '08, 13:18



Anyone know of a method of psychologically forcing a time, it can be any time so anyone have any knowledge of a time that may be stronger than others.
Cheers, Ed

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Postby Lawrence » Jan 30th, '08, 13:29

I have played about with this idea. Best I got was guessing that someone was thinking of 4:20.
It really wouldn't work with your average audience though, just jugglers!

I imagine if you went with a "Think what time you would like it to be..." kind of patter you could narrow it down to after 5:30pm easily enough.

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Postby Ed Wood » Jan 30th, '08, 13:37

I'm pretty much there with evening/early night times...generally I seem to be getting between 7.00 to 11.00, I dont need it to be exact and I'm not too fussed about the minute hand, anything on the right hour I'll take as a hit...I just need to narrow it down to the strongest hour.

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Postby Gary Dickson » Jan 30th, '08, 14:12

Get a spec to pick an hour. Mention the first four hours but put either a +ve or -ve stress on two. Make two your force hour. I saw DB do this and his technique was to not say two at all: "one.......three, four"

Hope that made sense!

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Postby IAIN » Jan 30th, '08, 15:03

there is one...or rather, there's one i came up with that works fairly regularly, i'll give you a clue, though dont want to tip it all really..think of driving, then think of clocks...

other than that, there's a sankey thing with clock faces, a pen, and getting people to draw an hour hand behind their backs if that's any help..

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Postby themagicwand » Jan 30th, '08, 15:20

abraxus wrote:there is one...or rather, there's one i came up with that works fairly regularly, i'll give you a clue, though dont want to tip it all really..think of driving, then think of clocks...

other than that, there's a sankey thing with clock faces, a pen, and getting people to draw an hour hand behind their backs if that's any help..

"You need hands..." :wink:

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Postby Ed Wood » Jan 30th, '08, 15:25

abraxus wrote:there is one...or rather, there's one i came up with that works fairly regularly, i'll give you a clue, though dont want to tip it all really..think of driving, then think of clocks...

other than that, there's a sankey thing with clock faces, a pen, and getting people to draw an hour hand behind their backs if that's any help..


Sankey is no use :D but hands, driving are along the lines I've been thinking...How blatant do you need to be?

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Postby IAIN » Jan 30th, '08, 15:31

as blatant as you need to be!

depends on the person...there's other things you can do to nudge 'em along...think of a time, say early afternoon...you're driving along (miming it) and you realise your clock has stopped...

don't want to say anything else though...

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Postby Mage Tyler » Jan 30th, '08, 18:27

Abraxus's method also has the advantage of some free priming that people are regularly exposed to.

Look at the clocks for sale next time you're out, usually they are pre-set at a specific time which results in a "happier" looking clock.

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Postby Tomo » Jan 31st, '08, 11:12

I'm just wondering if a f*rc*ng m*tr*x might be an interesting way of generating "random" numbers to use as the time. After all, the spec circles completely random choices of random numbers. How much fairer could it be? :wink:

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Postby George Chan » Jan 31st, '08, 18:20

This is a numerolgy trick to force times and dates. I am honest so don't do it but for magic fun it is OK.

"Pick a time but not a simple one like 1 o'clock, 5 o'clock, something like half-past, quarter-past but not half past one or quarter five, something totally different to what I've just said. Wait until they open their mouth, lean in and say 'TEN'"

They will be confused and think that when their mouth moved you heard ten but you continue... "TEN past or TEN TO?"

They will say 'ten to', this is because someone thinking when confused echoes the last thing said to them.

You immediately respond "TWO?" They think you are confirming ten minutes to but allow your mistake when you understand it as hour 2

And now you have the time ten to two, which at the end of the trick you will reveal as 1350 which is 9 in numerology and what is most often forced because it is easy to work with.

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Postby magikmax » Jan 31st, '08, 18:37

not sure if this will be any good or not because I'm not too hot on this sort of thing, but is there not a method of forcing a particular time mentioned in the instructions for Banachek's PK Time?

I've got a mate who has this, and has let me see the routine, and just glanced over it because it's not really the sort of thing I like, but I seem to remember Banachek explaining how to force the time after the hands on the watch have moved?

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Postby Farlsborough » Jan 31st, '08, 19:03

Gary told me this one a while ago - as you describe a clock face, make a circular action with your finger (if you are opposite the spectator, make the motion anti-clockwise). Simple stop at the 3'o'clock position. Hopefully they will choose 3'o'clock, but they may choose 9'o'clock too.

Or of course, they could be strong willed and choose 2.41am :D

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Postby Noodlesoup » Feb 2nd, '08, 05:28

Tomo wrote:I'm just wondering if a f*rc*ng m*tr*x might be an interesting way of generating "random" numbers to use as the time. After all, the spec circles completely random choices of random numbers. How much fairer could it be? :wink:


I remember using this years ago but eventually stopped. I find that people tend to lose interest and some even don't like the idea of math. I even tried a "choose a card" type with different FMtrx cards, which is funny. I dunno why this doesn't have much effect on my performance, maybe it's just me.

@topic: I have tried doing a lot of suggestions to this, it's not accurate though. I could always get away it anyway.

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Postby IAIN » Feb 2nd, '08, 21:31

there's a DR effect by Jermay from penguin magic, that has a time element to it...very cheeky...

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