DrTodd wrote:Lord Freddie wrote:It's a guessing game type of mentalism which I don't really like very much.
"Am I getting the letter A?"
"No"
"Ah..I think it's an F!"
"No"
"Hang on, it's taking shape, it must be a D."
"Yes, there's a D in it".
Then you reveal the word.
That's basically what it is and to many astute spectators, a guessing game is what it blatantly is. I have used this with the information on the Sanctum 2 card and found that in some instances it works, particularly if the spec is gullibile, but if they are in any way sceptical about 'mind reading' or 'psychic abilities' the solution is not that easy to find for an intelligent, sane-minded individual.
It may work for others, but I found it to be a technique and process that I didn't particularly like very much. No matter how you dress it up presentation-wise, unless the first two letters lead you to the word, the more it goes on, the more obvious what you're doing becomes.
Nope, nope, and nope....you have got this wrong. There are more subtle ways of doing this that avoid making looking like a game. Panagram is wonderful software and great value!
You want to generate a 5x5 or 7x7 root the root number has to be equal.
This means an 7x7 root will have 8 words in the anagram and only 1 miss will tell you the word they are thinking of.
This is how part of the Sanctum2 card works (along with some killer stuff on the back of the card)