Garyz wrote:Hello,
I am after some tips/help with my patter (for cards), ive got the magic down but my patter and misdirection is, well, not that good. I managed to confuse

myself and a friend the other day doing a very easy Ace trick. So i realised help is needed..so can anybody help please.

3 tips, really for patter... using Ambitious Card as an example...
Tip one... dont' ramble or waffle
Make the patter relevant to the EFFECT, not the WORKINGS of the effect. By this, I mean don't stutter on about every little bit of working sleight or moves... nothing sounds worse than
"I am going to take your signed card, and put it carefully in the centre of the deck, and notice that I haven't done any moves or anything like that. Now, see how the card really does go into the centre, it really is your card. Honest.".
Instead, try and base the patter loosely around what is actually happening, but leave out the actual literal moves... so that would sound like...
"Your signed card is placed into the centre of the deck."
Doesn't sound quite as waffly? That's cos it's not. It's cleaner and more precise. And what's more, you've left more mystery.
Tip two... make a story...
Not only does a story give the whole effect a meaning, it also makes the routine easier to remember. In the case of Colour Monte, for example, the whole effect would be pointless without the story. And one other charm a story has is inherent misdirection.
And the same can be said about the Ambitious Card, and many other effects. For example... taking point one into consideration, let's look at how a story compares in the instance of a 'literal' patter and a 'storyline' patter...
LITERAL: "Please select a card, sign it—notice the rest of the deck is all different—and I will place it visibly into the centre of the deck. Now, look, the card has jumped to the top. Amazing! Right, I will now put the card into the deck again... look, in it goes. And—as if by magic—it's back to the top!"
STORYLINE: "You know they say that heat rises? Well, to demonstrate, please take a card... warm it in your hands—doesn't matter if we see it. Now, to prove it's yours, just sign the face. KEEP IT WARM though. Now, the rest of the deck is still cold... so theoretically, if we place your card in the centre of the deck, it should... RISE TO THE TOP! There it is!"
Now... the 'storyline' version would SEEM to break the rule about waffle... however, it is PERFORMANCE ENHANCING waffle, like this, which becomes PATTER.
Tip three... be flexible and charismatic
Have your patter suit your personality. Don't just learn word-for-word the patter that comes with an effect. Add a bit of your own character to it. Learn the EFFECT first, get familiar with it, then add the patter.
The patter should really bring the effect to life. After all, most magic is pretty dull without a meaning. In fact, you can stretch a 30 second sleight out into a full 3 minute routine with a decent storyline and patter.
Conclusion
The effect is the skeleton, the patter is the flesh. The patter flows around the effect fluidly and keeps the audience transfixed.
Patter is excellent inbuilt misdirection too. It works a charm, especially if you need to throw people of the scent. Close up magic and it's patter benefits really well by using eye contact, and making the patter personal and one-to-one. This always helps. So you could build an 'intimate' group patter to involve one or more people. This is not only confidence building and ice breaking, but it's also brilliant misdirection!
Of course, there is another consideration: does the effect you are doing NEED patter? I find that all of a sudden grabbing someone's almost spent cigarette and someone else's silk scarfe and stuffing the cigarette into the scarfe needs no patter at all.
