by SamGurney » Sep 17th, '10, 22:59
90% of suggestion is the right 'enviroment'. By this I mean psychological enviroment; if you put someone infront of 100 people and with absolute nonchalance tell them something which they have no reason to question, then suggestion will work. In a classroom, I have seen far too many times, someone always pretends to smell a smell. Everyone else seems to apparantly smell the smell too mysteriously. It is the enviroment and situation.
The thing with RGM is that Jermay is in a formal setting, which for hypnosis and suggestion makes a HUGE difference; for me anyway. In a social setting you are 'equals' which is useless for suggestion. In a formal setting you have authority, which is incredibly important in suggestion as some elimentary psychology will tell you. This is why hypnotists will say that using family and friends is not particularly advisable as you do not have the authority and 'identity' of someone bearing mystical powers over someone's mind; which seeing as it is all about belief, if they believe- is true.
With specific regard to RGM, doing it the way Jermay does it you have to be careful not to frame it as a challange. If you genuinley can get away with telling someone they are going to forget something no matter how hard they try and the context and psychological enviroment is right, they will believe you and surrender to your 'powers'. If you misjudge then some will percieve it as a challenge to demonstrate that they are impervious to your mesmerising powers. This just sets it up for failure.
A good question then is how to create the so-called 'enviroment'? Well there are various methods you can employ; One might be giving basic, but pointless instructions to the spectator which some would term 'eliciting compliance': 'Just stand right there.. face me, ok- hands down please, thanks' in a casual and insignificant remark and moving swiftly on. Rapport, which I'm sure you're probably familiar with, can also be useful if used skillfully.
I would write how I do RGM with my script, but without going into all the theory behind it, then you might ignore something which has been carefully crafted. For the time being, remember confidence, and enviroment. If RGM fails, there are some outs as I mentioned before. If you become afraid, you loose confidence, which in turn makes you loose your ability to use suggestion which in turn makes you loose confidence ad nauseum. Just simply use suggestion where you have 'outs'. With suggestion for most of the time if it fails then there is not always a 'perfect' out- but it can be resolved. But, If you don't go down, you can never go up.
''To go wrong in one's own way is better than to go right in another's.'' Dostoevsky's Razumihin.