by Demitri » Jun 2nd, '05, 08:22
Ludders -
Sounds to me like you're looking for close-up effects, more than anything. That's cool. You're going to want to get an effect that's strong and something that isn't just a quick trick that hits and then it's over.
a 3 shell game is good for this kind of thing. You can perform a shell game on pretty much any surface, really - but I believe the optimum surface has a little bit of "give" to it. Depending on the quality of your shells (for instance, vernet shells don't have a smoothed wide bottom, so they catch on certain kinds of material) you can perform a routine right on a closeup pad. Some have even recommended using mouse pads.
If you're new to shells - I'd say pick up the vernet shells. They're cheap, they get the job done and more importantly, they're the perfect price for your first foray into shell techniques. I'd also recommend picking up the manual called Supershells by Gary Ouellet. It's a great primer, and gives you all the tools of the trade. This is the perfect start for the shell game - as it will give you everything to build up your chops and then get you set up for the more advanced work by guys like Whit Hayden and the School for Scoundrels material. I'm not sure of exchange rates, but I know your money is better than mine, right now - and the vernet shells and supershells book will cost you about $20 - so it's in your budget.
I wouldn't go with something like Mercuring (and that's saying a lot, as I love pretty much EVERYTHING Sankey puts out) - it's a cool effect but it's just one shot. Yes, there are a couple phases, but overall it's just the one trick and that's it. Do it too often and people can catch on.
The shells you can do over and over again - and if you're good, no one will catch on.
That's my 2 cents.