Patter

Struggling with an effect? Any tips (without giving too much away!) you'd like to share?

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Postby Sam:monkey fist » Jul 5th, '05, 20:49



I don't like just telling what your doing
I hope you don't do this in the full sense of the words or that would give away all your secrets
" So i put your card back into the pack and then i ******** ****** it to the top and then i make a magic pass of the hand and poof THere it is at the top"

Sorry feeling a bit evil today :twisted: :twisted: :twisted:

Patter is difficult and sometimes what would work on one spectator would not work on another.

A little story.

A mate of mine once got me to do a trick (a version of Trumph it was) for his mate and was not very happy with me when i didn't tell him the story that i told him, but the bloke enjoyed it and wanted me to do some more tricks for him.
Basically i Summed him up before getting out the cards and could tell that he didn't really want a story just a good card trick so that is what i gave him.

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Postby MagicIain » Jul 6th, '05, 06:49

Hawk wrote:Funny.
Misdirect.
Story.
Include Off Topic..... e.g your making a rabbit come out a hat and you say, did you hear about tony blair yesterday....


Did you do that one in your pro-magi days then Hawk? I'm intrigued...

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Postby Mandrake » Jul 6th, '05, 09:49

Exactly, there is not one, accept they both nibble through things and end up not finding what they want, but that the point, if you change the subject they will forget or get distracted from what your doing.

Sorry, but this is just a load of rubbish! If you even think of using a line like that for a proper magic performance your specs will either think you're an idiot or you'll be lynched. Please stop making it up Hawk, it isn't impressive.

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Postby MagicIain » Jul 6th, '05, 09:55

I can smell burning underwear... :lol:

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Postby seige » Jul 6th, '05, 09:59

(Personally, I can smell male bovine excrement during every episode of the winged predator's postings—but I think that currently it's actually more fun to be see how deep someone can dig a hole for themselves...)

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Postby Mandrake » Jul 6th, '05, 10:29

Also, it seems to make no difference what is suggested, requested or said, the BS flows on regardless..... Er, why are we whispering? :? )

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Postby seige » Jul 6th, '05, 10:51

Dunno why we're whispering, actually.

There... that's better.

Now, on topic... I was going through some old notes last night, and I discovered that I'd written a rather lengthy (me, verbose? Never!) thesis on Patter which was intended for my NUMS book... but, here's the basics...

1. Effects such as Colour Monte would be absolutely impossible without patter

2. Other effects, such as Ambitious Card, actually can benefit from no patter, because they need no explaination

3. Audience participation effects are almost totally reliant on patter

4. Patter forms a strong foundation on character building for many magicians, as it reflects their personality

5. Patter is natural misdirection

6. The basic premise of a story behind an effect can link two effects together, making a routine

7. In the hands of a good storyteller, patter can create an ambiance and atmosphere which would otherwise be impossible (Eugene Berger, Derren Brown, Andy Nyman, etc... all very theatrical)

So... the topic... 'what makes good patter'... the original question...

Well, good patter is something in my opinion that engages the audience and draws them into the effect. You don't simply have to give a running commentary—that's absolutely not the way to go.
A good, well structured effect with patter will have a well thought out script. You should practice the timing of the effect in conjunction with the patter. I have covered this topic before, using Ambitious Card as an example of an effect which speaks for itself (i.e. needs no patter), but by adding patter, the effect takes a new twist.

When I write effects, I usually start with a concept... i.e. I want an effect which will make a spectator's card appear under their drinks mat. Then, I will work out the mechanics of the effect, and then the patter.

However, sometimes, I will start with a storyline, and fit the effect to the story. i.e. a tale of a gambler who sold his soul to be able to deal himself a perfect poker hand every time.

Patter should be:
1. Relevant to the effect
2. Within the character constraint of the performer
3. Engaging and with meaning
4. Paced with the effect itself
5. Well scripted, and rehearsed... it's bad enough if you make a mistake with the effect, but EVEN WORSE if you make a mistake with your patter (i.e. "And look the Joker jumps to the bottom. Oh, sorry, I meant, the Joker is on the bottom, the King is on the top."
6. If you are uncomfortable performing the patter which comes with an effect, change it. Be creative, think outside the box.

I think I will shut up now, my fingers are aching...

(seige hears applause, and someone shouts 'thank goodness for that')

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Postby Mandrake » Jul 6th, '05, 11:52

I heard one magish once say that patter represented over 75% of the secret to his tricks because most folks like a good story even if its obviously pure fiction and the misdirection achieved did most of the biz. Also, it helps keep the performer on track to the running and sequence of the effect - just like a good and easily variable script ought to.

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