Back to basics?

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Postby bananafish » Jul 31st, '03, 08:37



That sounds to me like an excellent idea...

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Postby Mandrake » Jul 31st, '03, 09:17

OK, lesson one in Card Tricks:

Open Card Case.

See next week's installment for lesson two.

Pushing things a bit further on, the most practical way of learning the basics etc is probably at a local Magic Club where the experts can demonstrate the techniques. If there isn't such a club or they're not really your thing then Video/DVD comes a close second. After that would be a website where such demos could be either downloaded or viewed from that site. Obviously this would incur some cost and would have to be a subscription service possibly as part of an open site to attract paying interest.

At this point, I hear the words nothingupmysleeve.co.uk and wonder if this is something which could be incorporated once the site founder has things together?

Just a thought!

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Postby bananafish » Jul 31st, '03, 10:02

OK, lesson one in Card Tricks: Open Card Case.


bu**er. thats where I went wrong. You try shuffling a deck of cards that are still in the box!!! there should be instructions oon the box.

seriously though. I still like the idea of a place dedicated to basic techniques and skills.

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Postby Mandrake » Jul 31st, '03, 10:10

Leave 'em in the box, Tom, if you drop one you drop the lot and they're much easier to pick up off the floor.

If you have ID then there's that awful built in joke where you hand the ID to the spec, ask them to shuffle them and, once they've mimed doing that, you suggest they take the cards out of the case. It's as corny as hell but always get a laugh. At least it does from the folks I've shown it to - but they might just be easily pleased.

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Postby seige » Jul 31st, '03, 10:12

Glad to see someone remembered Nothingupmysleeve.co.uk.

This is exactly the sort of information which will be published there.

An inspiration for this is the Allmagic site - which occasionally shows basic sleights... but their articles are really like shifting sands - they're there one day, gone the next.

NUMS contains a whole section (written and illustrated by yours truly) which demonstrates:

1: the logic and use of a sleight
2: how to perform the move/sleight/effect (rhetoric and pictorial)
3: how the sleight can be used to effect

There's about 25 sleights in the index so far...
I never considered it as a 'back to basics', but I guess that in hindsight, it's more like an expanded and illustrated RRTCM online.

If I ever finish it...

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Postby Mandrake » Jul 31st, '03, 10:28

Seige - this proves that mentalism is real and not an illusion. We've all been beaming telepathic messages to you for some time to swing things around this way. And you were convinced it was all your own idea? Tut, tut, will you never learn?! (And if you reply with the words 'I knew you'd say that' I'll scream!!!).

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Postby bananafish » Jul 31st, '03, 10:42

Seige - believe me no one here has forgotten NUMS. We are all awaiting it with tremendous anticipation, we were just giving you some artistic space.

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Postby Mandrake » Jul 31st, '03, 11:20

'Artistic space' - I really like that phrase! When I get home tonight I'll explain to SWMBO that I can't do household jobs as I need artistic space. Assuming I'm discharged from hospital in time, I'll let you know tomorrow how I got on.

Last edited by Mandrake on Jul 31st, '03, 13:14, edited 1 time in total.
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Postby seige » Jul 31st, '03, 12:43

Lazy?

Nah! Busy as heck!

As far as ideas, the NUMS site ideas (described as above) are chronicled in these very vaults. I just never thought of the implications as a 'refresher', more as a place for people to learn what I know.

What d'ya mean by the last post????

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Postby seige » Jul 31st, '03, 13:05

:wink:

No need for 'Soz'... just wondered what tone of voice!!!

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Postby seige » Sep 3rd, '05, 13:45

by the way, NUMS is now 94.3% complete ;)

http://www.nothingupmysleeve.co.uk

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Postby the_mog » Sep 3rd, '05, 14:42

seige wrote:by the way, NUMS is now 94.3% complete ;)

http://www.nothingupmysleeve.co.uk


and its looking damn good!

Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. - Kristian Wilson, Nintendo, Inc, 1989.. :mrgreen:
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