joker's wild help.

Struggling with an effect? Any tips (without giving too much away!) you'd like to share?

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joker's wild help.

Postby sauruman » May 15th, '06, 00:50



Ive been working on my joker's wild (Oz perlman's ). I have it down pretty good and i decided to add an extra card and do an erdnase change for it before i do the final DL. There's only one problem, ive been relying on the injog too much and i want another way to bring the spectators card up to the top. I've been trying the double undercut but i can't do it unless i have a huge gap, ive been trying to cover that with angles but i can't seem to hide it well enough. Is there any other suitable method for getting the 3 cards up to the top of the pile or perhaps someone can give me a tip for the double undercut.

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Postby Option » May 15th, '06, 02:38

Erm. Practice. Double undercut is the easiest sleight in existence. You're not hiding anything. The 1st pack on top hides the rest of the move.

if you can erdnase change you can double undercut

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Postby magic_evmeister » May 18th, '06, 11:22

This is how I modified Joker's Wild to suit myself. I kept it as two cards but instead of a DL to finish I added a third colour change. The controls are a sequence I've put together from other things I've learnt elsewhere (pass, swing swivel undercut). It's not a perfect performance but hopefully it will give you some ideas to play with.

My Joker's Wild

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