Mark Chandaue wrote:Ok, I'd recommend learning a double that doesn't require a thumb count (which is essentially a break regardless of whether it is held). A breakless DL would not require using a thumb count to create a break between the top 2 cards and the rest of the deck.
Mark
I agree.
And as I imply with my earlier post, it's sometimes imperative that you obtain a DL almost instantly, which makes a thumb count almost impossible.
The suggestions for how you do this would probably be infinite. However, can I be blunt for one moment...
...a lot of magicians or hobbyists it seems are afraid to 'think outside the box'. I mean, just because a sleight is outlined in chapter and verse in RRTCM or on a DVD does not mean that it's the ONLY way.
By practicing and experimenting, you'll find there are HUNDREDS of variations of sleights. I have literally just sat and found 4 different ways to do a 'strike' DL, and at least five ways to hide a thumb count.
I am just implying here that you should just PRACTICE and PRACTICE and these things come by themselves.
It's been said SOOOOO many times, but before the Internet and 'magic shop' explosion, we were reliant on books and illustrations. Sleights were learned the HARD WAY, without the luxury of a top card magician showing you THEIR OWN INTERPRETATION.
I believe that if you watch two dextrous contemporary card men (i.e. Sankey, Daryl, Hollingworth, Sadowitz) and compare them to watching some of the more 'old school' greats like Vernon, Zarrow or Marlo, you will see definate variation on the basic techniques.
Possibly the most 'stylised' double lifts come from Sankey, who's 'quick-snap' style demands accuracy and retention of vision.
But, they are all a means to the same ends. Indulge yourselves in the luxury of experimentation and 'feel' the sleight. Learn the basic mechanics and then develop it so that your own hands and style fit around it. Adapt it to you.
You will probably even find that a thumb-count is TOTALLY unnecessary once you've got the basic handling down.